The AccessibilityAccessibilityAccessibility (commonly shortened to a11y) refers to the design of products, devices, services, or environments for people with disabilities. The concept of accessible design ensures both “direct access” (i.e. unassisted) and “indirect access” meaning compatibility with a person’s assistive technology (for example, computer screen readers). (https://en.wikipedia.org/wiki/Accessibility) Team shares accessibility expertise across the project to improve the accessibility of WordPress coreCoreCore is the set of software required to run WordPress. The Core Development Team builds WordPress. and resources.
Testing for valid, semantic HTMLHTMLHTML is an acronym for Hyper Text Markup Language. It is a markup language that is used in the development of web pages and websites. is essential for the accessibilityAccessibilityAccessibility (commonly shortened to a11y) refers to the design of products, devices, services, or environments for people with disabilities. The concept of accessible design ensures both “direct access” (i.e. unassisted) and “indirect access” meaning compatibility with a person’s assistive technology (for example, computer screen readers). (https://en.wikipedia.org/wiki/Accessibility) of your work. In this page we list some essential requirements and best resources. It gives you the minimum tests you need to do during development and before you commit your work.
While you develop, always check the following items while developing: keyboard navigation, W3CW3CThe World Wide Web Consortium (W3C) is an international community where Member organizations, a full-time staff, and the public work together to develop Web standards.https://www.w3.org/. validation, WCAGWCAGWCAG is an acronym for Web Content Accessibility Guidelines. These guidelines are helping make sure the internet is accessible to all people no matter how they would need to access the internet (screen-reader, keyboard only, etc) https://www.w3.org/TR/WCAG21/. 2 AA validation and then announcement of dynamic changes for screen readers.
Note: automated testing is not perfect. Automated testing rarely catchies more than about 30% of types of issues. They also give false positives. Manual testing is required to find most issues.
All functionality should work using a keyboard only. This essential for all assistive technology to work properly. Most keyboard testing should be checked manually. The best time to test this is during development.
The generated DOM, the front end of your web project, must conform to WCAG 2 AA. You can use automated validation to get a limited scope of your success at this.
aXe browser addon for Chrome and FireFox. The addon adds a tab to your inspector with a validate button. After validating you see the errors and warnings for that particular webpage and how to fix them. Make sure to also test in different views and with the menu open and closed, for example.
There are several command line tools for automated testing like aXe-cli and pa11y.
Note: automated accessibility testing doesn’t catch all the issues, rarely more than 30%. Testing in the browser and manual keyboard testing still needs to be part of your workflow.
The url can be any url, also a local one. You get a report of the accessibility issues for that url. The -b stands for browser, c for chrome, as this browser gives the best results (better than the default PhantomJS). You will get the errors and warnings in your console.
You can provide more (space separated) urls to the command like axe urlurl2url3 -b c
or call a file with urls like: axe $( cat list-of-urls.txt ) -b c
Note: You can run axe-cli on more then one url in one command, but axe-cli is not build to run on a large amount of urls or on a complete site, axe-cli is not a crawler. Deque Labs recommends to use the axe-webdriverjs, a chainable aXe API for Selenium’s WebDriverJS for testing on a large amounts of urls.
While we know that many developers work primarily on MacOS, testing only with Apple’s VoiceOver is not sufficient. VoiceOver, while fairly common, has many non-standard interpretations of accessibility interactions that aren’t the most accurate representation of average user experience.